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1Dec/090

Dofus 2.0 is coming soon!

Hello everyone!

DOFUS 2.0 The project is progressing rapidly and we have decided today to finalize the project to give life to Devblog by putting you as soon as we can, new screenshots of the game

Today, our first article we will explain what the work of Level Designer, you explain the difference between DOFUS DOFUS 2.0 and show you some comparative and introduce our way of working through videos.

Our job, Level Designer, is to create the maps on which you play, we create the atmosphere we pla? Ons sets of the most coherent way possible so that your gaming experience is visually interesting but also in terms of Gameplay, and finally we set up the technical maps (Blockage of movements, lines of views, NPCs, interaction, sound, etc.).

The complexity of our t? Che assumes that we do not use the same technique as that used on DOFUS first name.

Indeed, on DOFUS, each map was created independently. The advantage of this technique is that it was not required to take the lead for the transitions from one map to another, since all his? It, continuity was fictitious. You can report this by taking two screenshoots of adjacent maps and trying to assemble.

On DOFUS 2.0, this continuity is beautiful and good. All maps are related to the manner of a jigsaw ultra precise and so we must be careful to put each pictogram. For example, a house standing on top of a map is always visible on the map above, with exceptions.

The other difference is that we increased the resolution of the game to adapt existing technologies to provide you with a game in high definition. Completed sets pixilated in full screen, but it is also the same time ensuring that nothing shocks visually.

On DOFUS ago 510 cells per map on DOFUS 2.0, there are 588, which represents about 3 more lines up for the new version of the game, while, obviously with a higher resolution.

You will find below a comparison 1 DOFUS - DOFUS 2.0, which may be more telling than my explanation.

Now about our two great cities ... and Bonta Brakmar.

If you take into account what has been said above, you will quickly understand that these are cities where the impact will be greatest.

Indeed, continuity is virtually nonexistent in DOFUS 1 format maps have changed, cities will have to be totally transformed to adapt to this new version and to offer a completely new architecture.

The advantage is that reworking these areas, we have the balance in terms of content, houses, pens, resources ... We have therefore added a significant number of houses and pens so you can finally have the house you were dreaming! For all players who were concerned about the location of their homes, fear not purchased a home loan of h? Such sales will be there forever.

Of course, we also graphically developed the package by offering a good facelift to the two cities, you can enjoy it through a few images.

The advantage of this trend is also shifting to a more powerful editor than DOFUS 1. The basic work remains the same, but we can graphically and technically do whatever we want, with a rate much higher.

We evolve this editor according to our needs (thanks Xavier!), And this allows us to achieve really interesting results.

DOFUS is a game with about 10 000 maps. As of today, we've recreated some 70% of the world, we also spent considerable time doing our own work, not finding the result good enough for you it is presented.

To get an idea of what needs to be level Level Design, we currently lack some dungeons and underground, l '? The Minotoror and'? The Otomi? which is one of the largest chunks of the game

Finally, we wanted to show you how we work with you in achieving total of two maps, one being the church Amakna, and the other a map of the dungeon Fungus.

The creation is the design aspect but also by the appearance technique.Bien course, the videos are accelerated.

Below the map of the church.

Here is the final report.

Below, one of the dungeon maps Fungus

Here is the final report.

We hope that these explanations were quite accurate and the images and videos you have made beaver, waiting to see your reactions to work!

A bient? T for new images and video.

Aasimar & CHMAN

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